Solo Showdown How Do You Know When You Reach 50
When Epic Games announced that Fortnite Battle Royale was getting a new competitive-focused limited fourth dimension style last Thursday, the community was excited. The Solo Showdown mode ran for four days, with 50,000 V-Bucks on the line for first identify, rewards for the top 100 finishers and a unique spray for anyone who simply completed fifty matches. Everyone, from the globe's best pros to bush-camping amateurs were ready to accept their shot at the prize. Unfortunately, there were quite a few problems standing in their way.
The rules for the mode were simple enough: Every match earned yous points based on where you placed. Your total score for the upshot was based on how you lot performed during your get-go fifty matches. First place got 100 points, second 94, third 91 and then on, all the way down to the players that finished between places 76 and 100, who each got 25 points.
But after a quick glance at Solo Showdown's final leaderboard — which went up when the event ended on May 21 — you might accept noticed only how outrageous the summit scores are. The Solo Showdown winner, vRxthless — an Xbox 1 player who plays from the Oceanic region — earned a score of 4,881 points. That ways vRxthless probably won about 48 out of their l qualifying matches. But if you scroll to the lesser of Epic'due south leaderboards, players are still sitting effectually a massive 4,000 points for the effect as a whole.
In other words, in order to be even close to the prize, you would accept had to boast an 80-percent win rate beyond your fifty matches. That'southward a feat only attainable by the smallest fraction of Fortnite'southward massive global player base, and even then, just for players that focus on survival above everything else.
Worst of all, even if you just opted to get the 50 matches out of the fashion to get your limited-edition spray, the game didn't have a ways of tracking how many Solo Showdown matches you lot played. And then, unless yous kept count yourself, hitting 50 matches was basically merely guess piece of work.
Despite all that, the community still seemed to have a great fourth dimension with the issue — at least based on some popular streams — which means there'due south enough of room for Epic to ameliorate on it in the time to come. And at that place are a few specific tweaks that could brand a world of deviation.
How to make Solo Showdown improve
Outset and foremost, Solo Showdown simply wasn't out long enough. From the morning of Thursday, May 17 to the morning of Monday, May 21, y'all had to make time for 50 matches. Assuming yous do well, that's almost 17 hours of Fortnite. Fifty-fifty if you are playing but to die and become it over with, you lot'd all the same end up playing for nearly 4 hours, which could yet exist a heavy time commitment depending on your weekend plans.
Players would be much better served if the issue lasted closer to a month, and if they were required to play 100 games — with a handy counter to assist keep track of progress. This would go on the time commitment fairly high, and ensure that players were taking the mode seriously. It would too allow them a little more than infinite, both in-game and out, to rack upward a few more wins on their own schedule.
Speaking of wins, placing high probably shouldn't be the only way that players earn points in Solo Showdown. After all, being the last person standing may exist the goal of each game, simply some players prefer a more ambitious style. Thankfully, this problem has an easy solution, should the fashion render: brand kills worth a few points toward the total score also. If each impale in Solo Showdown contributed vii points to the overall score, and so a fifteen-kill game would exist roughly equal to a win; some wins would exist more valuable than others. That fashion, all different types of play styles — from the most defensive and irksome to the all-out assaults — can be a viable way to succeed.
As important would be changing the rewards and how ehey're handed out. Sure, V-Bucks are nice, but a line of cosmetics would brand things experience a little more special — and Epic could give them out to more but 100 people. Splitting players into tiers based on their Solo Showdown scores would make more sense.
Every histrion that plays the mode could get a spray, while every player that completes all 100 matches gets a glider. Players within the height fiftieth percentile might earn a special pickaxe, while those in the height ten percent gain a unique emote. Finally, players ranking in the top one percent of the mode could go access to a special pare that would let everyone around them know that they actually are the best of the all-time.
Despite its problems, Solo Showdown was all the same a fun game fashion — and a great sign of how exciting every unmarried fight in Fortnite tin exist when everyone has their eyes assault a win. It may not have been perfect in its first foray, only with just a few improvements, Solo Showdown could get one of Fortnite'southward best limited-time game modes.
Source: https://www.polygon.com/2018/5/22/17376978/fortnite-solo-showdown
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